1st and 2nd class

Practical work skills
  • Part open and shut down the computer as well as mobile device
  • Part log on to the machine and learning platform as well as out of them
  • Practicing typing on the keyboard with two by hand
  • Practicing the keyboard basic use: uppercase and lowercase letters, punctuation (e.g. dot, question mark), the most common special characters (e.g. @ and € signs) and word space
  • Practicing something pointing device (e.g. mouse or mobile device pen)
  • Getting to know each other the basics of word processing and practices using the keyboard
  • Part shoot on a mobile device
  • Part open and close programs and applications
  • Part use a web browser to move internet sites
  • Use learning games
  • Meet someone drawing program or to use the application
Media skills
  • Can use what the school gives password and username securely
  • Understand and know what it's like secure password
  • Knows why check out is important
  • Getting to know each other netiquette and acts accordingly
  • Practicing information retrieval wizard information networks (eg library databases)
  • Can report to the right if he notices cyberbullying and obtaining information that he will be helped if he encounters / has encountered harassing content on the Internet
  • Know tell a safe adult, parent, or teacher if in social media spread material from them that has not been authorized with their own guardians.
Programming
  • The student begins to become familiar with programming by planning vrelated activities and to test them also in practice
  • Getting to know each other the basics of programming games and games through
  • Familiarize yourself with programming robots or using an application
Information management skills
  • Text writing about a template
  • Text editing; tools such as proofreading program use
  • Part save, open and output files

3rd and 4th class

Practical work skills
  • The student is able to write text as a process; can copy, paste and cut text and images
  • The student writes on the keyboard naturally with two hands
  • Can use the most common special characters (eg quotation marks, hyphens, parentheses)
  • Getting to know each other performance program for use
  • Uses multiple programs simultaneously (e.g. web browser tabs, part copy text or images from one program to another)
  • Understand the similarity of program functions (e.g. menus and function buttons similar programs)
  • To use learning games independently in support of learning
  • Part describe and edit videos on mobile devices like with a tablet
  • Getting to know each other computer image processing and with a tablet (eg resizing, crop image)
Information management skills
  • Get to know something database and practices retrieving information from there
  • Understand what difference is save to your own computer or cloud
  • Getting to know each other file management basics (e.g. folder structure, saving, moving and deleting files)
  • Part share files with others as well produce and edit them together
Media skills
  • Get to know the Internetfor use by search engines (For example, I can apply text information, images and videos) and practices to assess the reliability of the information requested)
  • Understand your own risks of the use of personal data
  • Familiarize yourself with the use of information and communication technology as a means of interaction (eg practice using e-mail)
  • Uses an online learning environment as a community tool (e.g. editing a document from multiple devices at once)
  • Get to know the digital the beginnings of copyright in the material (eg image copyright) and can obtain free and copyright-free images for their output from the Internet
  • Understand the principles of secure publishing as well in your own and others ’privacy publications (e.g. videos, pictures, personal information)
  • Is aware of and understands netiquette and acts responsibly on the Internet and with others in mind
  • Can report to the right if he notices cyberbullying
  • Know how to act if in social media spread material for which they have not given their consent
Programming skills
  • The student will gain experience of how human-made solutions have an impact on how technological tools or devices work
  • Part use some graphical program or application (eg moving a character on the screen with commands)

5th and 6th grade

Practical work skills
  • Part import an image or object into text as well as presentation graphics program and change them more and places
  • Can handle simple image processing (eg change color tones and can repair exposure)
  • Getting to know each other to the basics of spreadsheets (eg learns formulas and practices making a table)
  • Deepen word processing skills (e.g. line spacing, paragraph break, table insertion, lists)
  • Learn assess their own ICT skills (eg self-assessment)
Information management skills
  • Can do presentation or summary of their thoughts (e.g. mind map or presentation)
  • Part collect, organize, categorize and present information if necessary, as a simple diagram
  • Can retrieve information databases
  • Can use search engines wizard and evaluate the reliability of search results
Media skills
  • Uses information and communication technology naturally as a tool for interaction (e.g.e-mail and others communication channels)
  • Getting to know each other 3D printing idea
  • Use various means of communication and make targeted use of them
  • Can evaluate and interpret critically the information conveyed by different data sources
  • Part take netiquette into account in their own activities
  • Can protect himself identifying harmful material threats and acting as directed
  • He knows main principles of copyright law
  • Getting to know each other different publishing channels (e.g. to blogs, video streaming services)
  • Can report to the right if he notices cyberbullying.
  • Know how to act if in social media spread material for which they have not given their consent
Programming skills
  • Getting to know each other programming language mechanisms in a graphic programming environment
  • Learn programming thinking, that is, breaking down a problem, criteria for reproducibility

Pre-school education

Media skills
  • Familiarize yourself with copyright in the frame of reference of his / her own pre-school group (eg the child can decide whether to display his / her work or picture and consider taking a picture of another without permission)
  • Utilize electronic information retrieval together with the educators of the pre-school group, for example when visiting the library
  • Get to know the new ones ways to make a story
  • Learns to let a parent or teacher know that they will be helped if they find out bullying or harassing content through media devices
Programming skills
  • Can receive step-by-step instructions and can act accordingly
  • Can give step-by-step instructions to another person
  • Getting to know each other your environment programmed equipment
  • Learn the basics of programming with games and games.
  • Getting to know each other for programming robots or using an application.
Practical work skills
  • Get to know and practice filming with mobile devices or camera
  • Learn how to record audio on mobile devices or other storage media
  • Familiarize yourself with any pointing device (such as a mouse or pen on a mobile device)
  • drawing program or -application use
  • Practicing equipment opening, closure and proper and safe handling
  • Get to know the wizard learning games
Information management skills
  • Getting to know each other playwriting via the keyboard as well
  • type on the keyboard within their own reading and writing skills (e.g. your name)
  • Get to know different people ways to search for information guided with an adult