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The tasks of Digiadventurers 

by age group & pedagogical goal

Teaching teams often have very different ICT and media skills and varying amounts of experience with IT equipment. In a digital adventure, the world can progress one by one around a theme chosen by the teacher. The following classifications help to find a pedagogically justified task for the age group of your own teaching group.

You can go straight to the adventure map task by pressing the title of the stories or tasks below or by selecting a task from the adventure map.

Tasks can be done in the order of the adventure map or freely chosen

In the stories you can proceed in a numerical order. 

Fifth and sixth graders benefit from free information retrieval in the”Explore yourself " sections.

Grades 5-6

 

The mission of the world for you

MissionTargetDuration
1. Get to know your computer mouseLet's learn: basic computer mouse information, position, different pointer shapes 20min
2. Start the Mouse Circuit gamePractice: Practicing different clicks10min
3. Mouse tasks 1 - 10Practicing: double tapping, dragging, clicks5min / task
4. Familiarize yourself with the keyboardLet's learn: the different sections of the keyboard5min
5. Combine the syllablesPractice: typing letters and making words from syllables10min
6. Key memory gameLet's learn: the names of the keys5min
7. Drag the keys into placePracticing: key positions5min
8. Basic skills with the keyboardPractice: using characters such as exclamation mark, question mark, dot5min
9. Take control of shortcutsPractice: shortcuts15min
10. The game of llamaLet's learn: the location of the keys10min
11. Basics of word processingLet's learn: the basic rules of word processing10min
12. Word ProcessorLet's take a look at the most common word processing startup window10min
13. Word FunctionsGet to know: Word features10min
14. WritingLet's try writing from a hearing10min
15. Adding an imagePractice: adding an image to a text file20min
16. Selecting and formatting textPractice: Text formatting20min
17. Save the filePracticing: saving the file to the desired location30min
18. Get to know your computerPractice basic computer user concepts such as address bar, search box, web page10min
19. Computer Parts and HardwareLet's get to know: computer parts10min
20. File FormatsLet's get acquainted: different file formats15min
21. Folder structureLet's get acquainted with the concept of: folder structure15min
22. ComponentsGet to know: computer components and their functions20min
 Let's get acquainted: different browsers and the concept of the browser20min
24. What is the Internet?Get to know: the concept of the Internet10min
 Practice: copying, cutting and pasting in image processing45min
 Practice: turning the paper vertically or horizontally as needed45min
27. invitation to Llama's PartyPractice: use fonts that are suitable for invitations and creatively produce texts for different purposes45min
28. Write a job applicationGet to know the basic model of a job application and make an imaginary summer job application45min
29. Write an information textPractice: write the text according to the model45min
 Practice: basics of using e-mail - subject line, recipient's address bar, message field, copy45min

 

 

MissionTargetDuration
1. Some publisher information cornerLet's practice: discussing the implications, responsibilities and obligations of social media, genres, and common concepts20min
2. Photographer's checklistPractice: what the photographer should remember when leaving to make a video30min
3. Filming planPractice: more detailed description and planning of the video30min
4. Make your own videoPractice: filming your own video, considering suggestions for improvement30min
5. GreenScreen StudioLearn how to make green screen videos20min
 Learn how to make a StopMotion animation20min
7. Discuss video cultureLet's discuss the different forms of video culture in the everyday life of today's young people. What are the pros and cons of identifying the importance and opportunities in your own life?40min
8. Come up with text for a news imagePractice: inventing a text suitable for a news image 10min
9. Illustration of a news headlinePractice: illustrating a news headline10min
10. Inventing and describing newsPractice: take a news photo and come up with news about it30min
11. Favorite TubersPractice: discuss tubeculture and justify your own opinions30min
12. Tubet textilesPractice: identify different types of text from videos30min
13. Get to know influencer marketingLet's get acquainted with the concept of influencer marketing10min
14. The Life of a Somebody Professional textLet's do a reading comprehension task about the life of a professional30min
15. InterviewInterviewing school professionals about their ICT skills and what kind of computer skills they need

 

MissionTargetDuration
1. Nice social media friendPractice: how to make a matter-of-fact comment online and consider what online bullying is30min
2. Anti-bullying posterPractice: consider the signs of cyberbullying and produce an anti-bullying ad60min
3. Debate exercisePractice: how to debate in a fair way60min
4. What a good messageLet's practice: to think about what a good message contains so that its understandable and nice to read10min
5. (What a good voice message is like)Let's practice: to think about what kind of voice messge is understandable and nice to listen to10min
6. Interpretation of textsConsider: Can different people interpret the publication in different ways? What kind of reactions - likes, comments - does the publisher hope to get?30min
7. Before you publish - thinkPractice your publishing skills by thinking ahead about certain important questions like what, to whom, why, and how do I want this to influence? 
8. Recognize hate speechLet's practice: recognizing the concept of hate speech10min
9. ConfusionLet's practice: how to add positive commenting online20min
10. Emojis in communicationLet's practice: to think and produce emojis that fit in messages15min
11. Interpret emojisLet's practice: considering what combinations of emojis can mean15min
12. Age limitsLet's practice: considering the age limits of movies and the purpose of content tags15min
13. An anxious messagePractice: think together and create a safe way of doing what you should do if you get some annoying content on your phone30min
14. Online - the exact thingConsider what kind of behavior on the Internet should be viewed with skepticism 30min
15. Information SecurityConsider and study what issues affect our data security30min
16. SpamLet's familiarize ourselves with the concept of spam and how to determine whether it is spam10min
17. Phishing and PhishingLet's get to know phishing and phishing as a concept. Let's consider our own safe online behaviour.30min
18. Digital footprintThe concept of the digital footprint and one's own digital footprint is studied30min

19. Suggestion for improvementLet's practice: constructive communication online, eg in the form of a suggestion for improvement30min
20. Opinion writingLet's practice: constructive commenting by training to write an opinion piece30min
21. Rector's e-mailPractice: to extract information from an email30min
22. My emailPractice writing your own email that clearly states your goal30min
23. Sale / Purchase NoticePractice: write a sales / purchase announcement30min

 

MissionTargetDuration
1. The structure of the newsLet's practice: the structure of the news30min
2. Identify false newsPractice: to tell the so-called. real news and one false news - a news broadcast is recorded and listened to30min
3. Get to know the media bubblelet's practice: the concept of a media bubble10min
4. DisinformationLet's get acquainted with: the concept of disinformation10min
5. TrollitLet's get acquainted with the concepts of trolling, provoking and inciting20min
6. (Content Provider Liability)Let's get acquainted with: the responsibility of a content creator20min
7. (Click title)Let's get acquainted with the concept of click title10min
8. Your own news studioLet's practice: to think and build together a place for the class's own news60min
9. Day in the newsLet's practice: to listen to what and how news is made in a real newsroom15min
10. News image come to lifePractice: enriching the news image with voice and movement30min
11. Making memesPracticing: creating memes40min
12. Day at the troll factoryLet's practice: to listen to how a “troll factory” that makes fake news would operate 15min
13. Lallu's image scamPractice: consider together what kind of annoyances can come if you believe too much in the images created on social media15min
14. Practice image readingPracticing: how to read pictures, getting to know questions that can be used to study media and even art pictures30min
15. What is an advertisementLet's practice: to discuss different ads15min

16. Effective information searchPractice: retrieving information from the web and related good strategies30min
17. How do I identify the correct information?Practicing: Criteria for identifying the right information30min
18. White Hat HackerLet’s explore: what does a white hat hacker do and what role do they play in the online world10min
19. Using Image SearchGetting to know: the use of image search in solving image scams20min
20. Tube and commercialsExplore different forms of advertising through a video example10min
21. What kind of ad works for me?Let's use questions to consider what kind of ad impresses itself. At the same time, we learn what target group we may belong to.30min
22. CopyrightGet to know the cornerstones of copyright10min

MissionTargetDuration
1. Cursor cell phone labelLet's practice: to think together about where and when it is appropriate to use your phone15min
2. Own media under considerationLet's practice: identifying your own favorite media, things and motives behind the use of media30min
3. Somer addictionLet's practice: discussing what is meant by social media addiction and how you can work to maintain balance30min
4. A day without a phone challengeLet's practice: considering what fun can be done without a phone15min
5. Practice calming downLet's practice: easy relaxation techniques with music15min
6. Gratitude ExercisePractice: identifying things you can be happy about in everyday life - different options for doing things15min
7. Does this make senseLet's practice: with the help of a video, think together when it would be good to put the phone away and focus on other things10min
8.  SisukkuusharjoituksiaLet's practice encouraging yourself and towards perseverance20min

 

MissionTargetDuration
1. What is a robotLet's learn: how to define a robot3min
2. What robots are used forLet's learn: where robots are needed3min
3. Emotions and the robotLet's practice: considering what benefit a robot that has no human emotions could have, e.g. it is infinitely patient10min
4. Design a robotLet's practice: considering what it would take to make your own robot and what kind of operating instructions it would need30min
5. Picture of Siry's smart houseLet's investigate: how many robots can be found in Siry's house10min

Robot as a caregiver

Let's explore and consider: in what tasks a robot would be good at30min
   

 

 

MissionTargetDuration
1. Feeling a hasslePracticing: naming emotions10min
2. Encourage AppPractice: come up with phrases that encourage another15min
3. Guess the feelingPractice: interpret emotional states and come up with names for them15min
4. Describe your feelingsPracticing: describing emotional states and recognizing emotions15min
5. Messages and feelingsPractice: respond to messages and consider what emotions the message evokes30min
6. Different interpretationsPractice: consider how different people react to different signs and whether everyone always has the same understanding15min

7. I recognize my strengthsLet's do the towing task by thinking about our own strengths. Discuss together or show the teacher what each chose.15min
8. Mitä on empatiaTutustutaan mitä on empatia15min

 

MissionTargetDuration
1. The benefits of readingLet's learn: why read3min
2. Lukuhaaste MinnowPractice: look for something to read with themes, take on the challengeindefinite time
3. Digital reading circuitLet's get acquainted and try to combine digital tasks with the content of books readindefinite time
4. FanificationPractice: write a sequel to your favorite book series, following the book’s typical way of telling45min

 

MissionTargetDuration
1. Our programmed environmentLet's learn: what programming does in everyday life5min
2. What is a computerPractice: to reflect on the nature of the computer10min
3. Iron and softwarePractice: get to know the concepts of “iron” and “software”10min
4. Search for computersPractice: identify the computer environment30min
5. Build a computerPractice: computer parts in a fun way by crafting your own cardboard machine60min
6. Color code referencePractice: create code - color code for reference30min
7. Scratch JuniorLet's take a look at: Scratch Jr's home screen and try out the programming 60min
8. Make help codes 1Practice: give Lama and Doge instructions on how to proceed15min
9. Make help codes 2Practice: give instructions to Lama and Doge and Häsä and App to proceed15min

10. Voice programmingPractice: programming with sound codes30min
11. Dog's delicacyPractice: create an instruction code for making bread15min

 

 

Mission  
Emphatypath
Tasks can proceed in the order of the Empathy Path. 
The lesson takes 1-2 lessons.
The 5-6 graders can easily go on the path themselves by researching and completing assignments, for example in their mother tongue notebook.
Aim: to get acquainted with the concept of online motherhood, to perform multimedia tasks related to matter-of-fact communication60min – 120min 

Stories that fit into the stories of grades 5-6, as well as in-depth mission worlds

 

 Shaking Aim to reflect on concepts and contents:Duration
1Lama is looking for a homeinformation and communication technology basic vocabulary information search online sales announcementememe conceptPower Point presentationYouTube channel30min
2Invitation card
In-depth assignments to the story can be found in Ap's tent.
using a word processing program30min
3The problem on the way to the party
In-depth assignments to the story can be found in Lama's enclosure and Tweety's message board.
writing messages and good friendship30min
4The party can start
In-depth assignments to the story can be found in Lama's enclosure and Tweety's message board.
what feelings online communication as well as online content can cause30min
5A two-day challenge
Advanced assignments in the attic of the Cursor and in the Api's tent.
the history of digital and media devices and what life would be like without digital devices.Can you survive without digital devices?30min
6Impossible homework
In-depth assignments for the story can be found in the Miuku-Mauku library.
the advantages and disadvantages of digital devices, the rational use of the Internet and devices, and the use of information texts in study.30min
7Siry's wonderful home
In-depth assignments to the story can be found in Siry’s house.
technology that makes everyday life easier and the technical solutions of the future30min
8Too good to be true
In-depth assignments to the story can be found in the Doge box.
assessing the reliability of information as well as getting to know the real news and false news30min
9Lost subscribers
In-depth assignments for the story can be found in Häsä's studio.
the world of videos and Youtube, talk about tubettas, channels and followers30min
10Which makes you big
In-depth assignments for the story can be found in Häsä's studio.
considering the future, doing work, and looking for different professions in the future.30min
11Cursor saves the situation
In-depth assignments to the story can be found in Ap's tent.
the design-aback-end and front-end concepts of a web designer’s website or application design30min
12Snack biscuits
In-depth assignments to the story can be found on Tweety’s message board.
Internet security - the cookie, IP address, browser hacking and phishing pop-up ads30min
13Suspicious proposal
In-depth assignments to the story can be found on Tweety’s message board.

attitudes and security skills towards a stranger's message on social media

30min
14Strange fisherman
In-depth assignments to the story can be found in the Doge box.
get to know the concept of phishing get acquainted with how to protect your own information30min
15Too much promise
In-depth assignments to the story can be found in the Doge box.
the concept of click title and content provider content provider responsibility content and title correspondence30min
16Troll mail for the Super app
In-depth assignments to the story can be found on Tweety’s message board.
introduces the concept of trolling, provides instructions on how to stop trolling, strengthens the skills of identifying cyberbullying and reminds the community of constructive and constructive communication.30min
17Bad-lucky video star 1
In-depth assignments to the story can be found in Tweety’s message wall and Lama’s pen.
empathy skills material described or recorded from another person online may or may not be used30min
18Bad-lucky video star 2
In-depth assignments to the story can be found in Tweety’s message wall and Lama’s pen.
empathy skills material described or recorded from another person online may or may not be used30min
19Pling, pling!
In-depth assignments to the story can be found in the attic of the Cursor.
polite use of the phone in social situations to limit the influx of jet addiction.30min
20Life before old
In-depth assignments to the story can be found in the attic of the Cursor.
what life has been like before in the order of internet access30min
21Emotional skills
In-depth assignments to the story can be found in Lama's enclosure.
Sharing feelings by talking is worthwhileMessages can affect another's moodReal guys support and comfort in a moment of annoyanceEveryone makes mistakes or fails30min
22Common goal
In-depth assignments to the story can be found in Lama's enclosure.
The Importance of Teamwork SkillsChallenges in Dividing Work The Joy That Comes Together Understanding Misunderstandings You Can Do More Together Than Alone30min
23Commands in strange languages
In-depth assignments for the story can be found on the Programming Path.
the concept of programming language is continued in the concept of sentence in programming.30min

Ict and media literacy objectives is the range to support the curriculum of the wide-ranging skills: many literacy and information and communication technologies for knowledge management.

5th and 6th grade

Practical work skills
  • Part import an image or object into text and presentation graphics program and change them more and places
  • Can handle simple image processing (eg change color tones and can repair exposure)
  • Get to know the to the basics of spreadsheets (eg learns formulas and practices making a table)
  • Deepen word processing skills (e.g. line spacing, paragraph break, table insertion, lists)
  • Learn assess their own ICT skills (eg self-assessment)
Information management skills
  • Can do presentation or summary of their thoughts (e.g. mind map or presentation)
  • Part collect, organize, categorize and present information if necessary, as a simple diagram
  • Can retrieve information databases
  • Can use search engines wizard and evaluate the reliability of search results
Media skills
  • Uses information and communication technology naturally as a tool for interaction (e.g.e-mail and others communication channels)
  • Get to know the 3D printing idea
  • Use various means of communication and make targeted use of them
  • Can evaluate and interpret critically the information conveyed by different data sources
  • Part take netiquette into account in their own activities
  • Can protect himself identifying harmful material threats and acting as directed
  • He knows main principles of copyright law
  • Get to know the different publishing channels (e.g. to blogs, video streaming services)
  • Can report to the right if he notices cyberbullying.
  • Know how to act if in social media spread material for which they have not given their consent
Programming skills
  • Get to know the programming language mechanisms in a graphic programming environment
  • Learn programming thinking, that is, breaking down a problem, criteria for reproducibility

3rd and 4th class

Practical work skills
  • The student is able to write text as a process; can copy, paste and cut text and images
  • The student writes on the keyboard naturally with two hands
  • Can use the most common special characters (eg quotation marks, hyphens, parentheses)
  • Get to know the performance program for use
  • Uses multiple programs simultaneously (e.g. web browser tabs, part copy text or images from one program to another)
  • Understand the similarity of program functions (e.g. the menus and function buttons similar programs)
  • To use learning games independently in support of learning
  • Part describe and edit videos on mobile devices like with a tablet
  • Get to know the computer image processing and with a tablet (eg resizing, crop image)
Information management skills
  • Get to know something database and practices retrieving information from there
  • Understand what difference are save to your own computer or cloud
  • Get to know the file management basics (e.g. folder structure, saving, moving and deleting files)
  • Part share files with others as well produce and edit them together
Media skills
  • Get to know the Internetfor use by search engines (For example, I can apply text information, images and videos) and practices to assess the reliability of the information requested)
  • Understand your own risks of the use of personal data
  • Familiarize yourself with the use of information and communication technology as a means of interaction (eg practice using e-mail)
  • Uses an online learning environment as a community tool (e.g. editing a document from multiple devices at once)
  • Get to know the digital the beginnings of copyright in the material (eg image copyright) and can obtain free and copyright-free images for their output from the Internet
  • Understand the principles of secure publishing as well in your own and others ’privacy publications (e.g. videos, pictures, personal information)
  • Is aware of and understands netiquette and acts responsibly on the Internet and with others in mind
  • Can report to the right if he notices cyberbullying
  • Know how to act if in social media spread material for which they have not given their consent
Programming skills
  • The student will gain experience of how human-made solutions have an impact on how technological tools or devices work
  • Part use some graphical program or application (eg moving a character on the screen with commands)

1st and 2nd class

Practical work skills
  • Part open and shut down the computer and mobile device
  • Part log on to the machine and learning platform and out of them
  • Practicing typing on the keyboard with both hands
  • Practicing the keyboard basic use: uppercase and lowercase letters, punctuation (e.g. dot, question mark), the most common special characters (e.g. @ and € signs) and word space
  • Practicing something pointing device (e.g. mouse or mobile device pen)
  • Get to know the the basics of word processing and practices using the keyboard
  • Part shoot on a mobile device
  • Part open and close programs and applications
  • Part use a web browser to move internet sites
  • Use learning games
  • Meet someone drawing program or to use the application
Media skills
  • Can use what the school gives password and username securely
  • Understand and know what it's like secure password
  • Knows why check out is important
  • Get to know the netiquette and acts accordingly
  • Practicing information retrieval wizard information networks (eg library databases)
  • Can report to the right if he notices cyberbullying and obtaining information that he will be helped if he encounters / has encountered harassing content on the Internet
  • Know tell a safe adult, parent, or teacher if in social media spread material from them that has not been authorized with their own guardians.
Programming
  • The student begins to become familiar with programming by planning vrelated activities and to test them also in practice
  • Get to know the the basics of programming games and games through
  • Familiarize yourself with programming robots or using an application
Information management skills
  • Text writing about a template
  • Text editing; tools such as proofreading programuse
  • Part save, open and output files

Pre-school education

Media skills
  • Familiarize yourself with copyright in the frame of reference of his / her own pre-school group (eg the child can decide whether to display his / her work or picture and consider taking a picture of another without permission)
  • Utilize electronic information retrieval together with the educators of the pre-school group, for example when visiting the library
  • Get to know the new ones ways to make a story
  • Learns to let a parent or teacher know that they will be helped if they find out bullying or harassing content through media devices
Programming skills
  • Can receive step-by-step instructions and can act accordingly
  • Can give step-by-step instructions to another person
  • Get to know the your environment programmed equipment
  • Learn the basics of programming with games and games.
  • Get to know the for programming robots or using an application.
Practical work skills
  • Get to know and practice filming with mobile devices or camera
  • Learn how to record audio on mobile devices or other storage media
  • Familiarize yourself with any pointing device (such as a mouse or pen on a mobile device)
  • drawing program or -application use
  • Practicing equipment opening, closure and proper and safe handling
  • Get to know the wizard learning games
Information management skills
  • Get to know the playwriting via the keyboard as well
  • type on the keyboard within their own reading and writing skills(e.g. your name)
  • Get to know different people ways to search for information guided with an adult