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The tasks of Digiadventurers 

by age group & pedagogical goal

Teaching teams often have very different ICT and media skills and varying amounts of experience with IT equipment. In a digital adventure, the world can progress one by one around a theme chosen by the teacher. The following classifications help to find a pedagogically justified task for the age group of your own teaching group.

You can go straight to the adventure map task by pressing the title of the stories or tasks below or by selecting a task from the adventure map.

Tasks can be done in the order of the adventure world or freely chosen

In the stories you can proceed in a numerical order.

3-4th graders


The mission of the world for you

1. Get to know your computer mouseLet's learn: basic computer mouse information, position, different pointer shapes5min
2. Start the Mouse Circuit gamePractice: Practicing different clicks10min
3. Mouse tasks 1 - 10Practicing: double tapping, dragging, clicks5min / task
4. Familiarize yourself with the keyboardLet's learn: the different sections of the keyboard5min
5. Combine the syllablesPractice: typing letters and making words from syllables10min
6. Key memory gameLet's learn: the names of the keys5min
7. Drag the keys into placePracticing: key positions5min
8. Basic skills with the keyboardPractice: using characters such as exclamation mark, question mark, dot5min
9. Take control of shortcutsPracticing: shortcuts15min
10. The game of llamaLet's learn: the location of the keys10min
11. Basics of word processingLet's learn: the basic rules of word processing10min
12. Word ProcessorLet's take a look at the most common word processing startup window10min
13. Word FunctionsGet to know: Word features10min
14. WritingLet's try writing from a hearing10min
15. Adding an imagePractice: adding an image to a text file20min
17. Save the filePracticing: saving the file to the desired location30min
18.Get to know your computerPractice basic computer user concepts such as address bar, search box, web page10min



1. Some publisher information cornerLet's practice: discussing the implications, responsibilities and obligations of social media, genres, and common concepts20min
2. Photographer's checklistPractice: what the photographer should remember when leaving to make a video30min
3. Filming planPractice: more detailed description and planning of the video30min
4. Make your own videoPractice: filming your own video, considering suggestions for improvement30min
5. Come up with text for the news imagePractice: inventing a text suitable for a news image 10min
6. Illustration of a news headlinePractice: illustrating a news headline10min
7. Inventing and describing newsPractice: take a news photo and come up with news about it30min
8. Favorite tubersPractice: discuss tubeculture and justify your own opinions30min
9. Tubett textilesPractice: identify different types of text from videos30min


1. Nice social media friendPractice: how to make a matter-of-fact comment online and consider what online bullying is30min
2. Anti-bullying posterPractice: consider the signs of cyberbullying and produce an anti-bullying ad60min
3. Debate exercisePractice: how to debate in a fair way60min
4. What a good messageLet's practice: to think about what a good message contains so that its understandable and nice to read10min
5. (What a good voice message is)Let's practice: to think about what kind of voice messge is understandable and nice to listen to10min
6. Recognize hate speechLet's practice: recognizing the concept of hate speech10min
7. ConfusionLet's practice: how to add positive commenting online20min
8. Emojit in communicationLet's practice: to think and produce emojis that fit in messages15min
9. Interpret mothersLet's practice: considering what combinations of emojis can mean15min
10 Age limitsLet's practice: considering the age limits of movies and the purpose of content tags15min
11. Anxious messagePractice: think together and create a safe way of doing what you should do if you get some annoying content on your phone30min


1. The structure of the newsLet's practice: the structure of the news30min
2. Identify false newsPractice: to tell the so-called. real news and one false news - a news broadcast is recorded and listened to30min
3. Get to know the media bubblelet's practice: the concept of a media bubble10min
4. Your own news studioLet's practice: to think and build together a place for the class's own news60min
5. A day in the newsLet's practice: to listen to what and how news is made in a real newsroom15min
6. A day at the trolley factoryLet's practice: to listen to how a “troll factory” that makes fake news would operate 15min
7. Lallu's image scamPractice: consider together what kind of annoyances can come if you believe too much in the images created on social media15min
8. Practice image readingPracticing: how to read pictures, getting to know questions that can be used to study media and even art pictures30min
9. What is an advertisementLet's practice: to discuss different ads15min

11. Efficient information retrievalPractice: retrieving information from the web and related good strategies30min
12. How do I identify the correct information?Practicing: Criteria for identifying the right information30min

1. Cursor cell phone labelLet's practice: to think together about where and when it is appropriate to use your phone15min
2. Own media under considerationLet's practice: identifying your own favorite media, things and motives behind the use of media30min
3. Somer addictionLet's practice: discussing what is meant by social media addiction and how you can work to maintain balance30min
4. A day without a phone challengeLet's practice: considering what fun can be done without a phone15min
5. Practice calming downLet's practice: easy relaxation techniques with music15min
6. Gratitude ExercisePractice: identifying things you can be happy about in everyday life - different options for doing things15min
7. Does this make senseLet's practice: with the help of a video, think together when it would be good to put the phone away and focus on other things10min


1. What is a robotLet's learn: how to define a robot3min
2. What robots are used forLet's learn: where robots are needed3min
3. Emotions and the robotLet's practice: considering what benefit a robot that has no human emotions could have, e.g. it is infinitely patient10min
4. Design a robotLet's practice: considering what it would take to make your own robot and what kind of operating instructions it would need30min
5. Picture of Siry's smart houseLet's investigate: how many robots can be found in Siry's house10min

Robot as a caregiverLet's explore and consider: in what tasks a robot would be good at30min

1. Feeling a hasslePracticing: naming emotions10min
2. Encourage AppPractice: come up with phrases that encourage another15min
3. Guess the feelingPractice: interpret emotional states and come up with names for them15min
4. Describe your feelingsPracticing: describing emotional states and recognizing emotions15min
5. Messages and feelingsPractice: respond to messages and consider what emotions the message evokes30min
6. Different interpretationsPractice: consider how different people react to different signs and whether everyone always has the same understanding15min

7. I recognize my strengthsLet's do the towing task by thinking about our own strengths. Discuss together or show the teacher what each chose.15min
8. Mitä on empatiaTutustutaan mitä on empatia15min

1. The benefits of readingLet's learn: why read3min
2. Lukuhaaste MinnowPractice: look for something to read with themes, take on the challengeindefinite time
3. Digital reading circuitLet's get acquainted and try to combine digital tasks with the content of books readindefinite time
4. FanificationPractice: write a sequel to your favorite book series, following the book’s typical way of telling 



1. Our programmed environmentLet's learn: what programming does in everyday life5min
2. What is a computerPractice: to reflect on the nature of the computer10min
3. Iron and softwarePractice: get to know the concepts of “iron” and “software”10min
4. Search for computersPractice: identify the computer environment30min
5. Build a computerPractice: computer parts in a fun way by crafting your own cardboard machine60min
6. Color code referencePractice: create code - color code for reference30min
7. Scratch JuniorLet's take a look at: Scratch Jr's home screen and try out the programming 60min
8. Make help codes 1Practice: give Lama and Doge instructions on how to proceed15min
9. Make help codes 2Practice: give instructions to Lama and Doge and Häsä and App to proceed15min

10. Voice programmingPractice: programming with sound codes30min
11. Dog's delicacyPractice: create an instruction code for making bread15min


Tasks can proceed in the order of the Empathy Path. 
The lesson takes 1-2 lessons.
The path requires teacher-led progression with 3-4 graders, where the story is read to the students and the contents are discussed together.
Aim: to get acquainted with the concept of online motherhood, to perform multimedia tasks related to matter-of-fact communication60min – 120min 

Stories that fit into story categories in grades 3-4


 Shaking Aim to reflect on concepts and contents:Duration
1Lama is looking for a homeinformation and communication technology basic vocabulary information search online sales announcementememe conceptPower Point presentationYouTube channel30min
2Invitation cardusing a word processing program30min
3The problem on the way to the partywriting messages and good friendship30min
4The party can startwhat feelings online communication as well as online content can cause30min
5A two-day challengethe history of digital and media devices and what life would be like without digital devices.Can you survive without digital devices?30min
6Impossible homeworkthe advantages and disadvantages of digital devices, the rational use of the Internet and devices, and the use of information texts in study.30min
7Siry's wonderful hometechnology that makes everyday life easier and the technical solutions of the future30min
8Too good to be trueassessing the reliability of information as well as getting to know the real news and false news30min
9Lost subscribersthe world of videos and Youtube, talk about tubettas, channels and followers30min
10Which makes you bigconsidering the future, doing work, and looking for different professions in the future.30min
13Suspicious proposalsecurity skills in dealing with a stranger's message on social media30min
14Strange fishermanget to know the concept of phishing get acquainted with how to protect your own information30min
16Troll mail for the Super appintroduces the concept of trolling, provides instructions on how to stop trolling, strengthens the skills of identifying cyberbullying and reminds the community of constructive and constructive communication.30min
17Bad-lucky video star 1empathy skills material described or recorded from another person online may or may not be used30min
18Bad-lucky video star 2empathy skills material described or recorded from another person online may or may not be used30min
19Pling, pling!polite use of the phone in social situations to limit the influx of jet addiction.30min
20Life before oldwhat life has been like before in the order of internet access30min
21Emotional skillsSharing feelings by talking is worthwhileMessages can affect another's moodReal guys support and comfort in a moment of annoyanceEveryone makes mistakes or fails30min
22Common goalThe Importance of Teamwork SkillsChallenges in Dividing Work The Joy That Comes Together Understanding Misunderstandings You Can Do More Together Than Alone30min
23Commands in strange languagesthe concept of programming language is continued in the concept of sentence in programming.30min

3rd and 4th class

Practical work skills
  • The student is able to write text as a process; can copy, paste and cut text and images
  • The student writes on the keyboard naturally with two hands
  • Can use the most common special characters (eg quotation marks, hyphens, parentheses)
  • Get to know the performance program for use
  • Uses multiple programs simultaneously (e.g. web browser tabs, part copy text or images from one program to another)
  • Understand the similarity of program functions (e.g. the menus and function buttons similar programs)
  • To use learning games independently in support of learning
  • Part describe and edit videos on mobile devices like with a tablet
  • Get to know the computer image processing and with a tablet (eg resizing, crop image)
Information management skills
  • Get to know something database and practices retrieving information from there
  • Understand what difference are save to your own computer or cloud
  • Get to know the file management basics (e.g. folder structure, saving, moving and deleting files)
  • Part share files with others as well produce and edit them together
Media skills
  • Get to know the Internetfor use by search engines (For example, I can apply text information, images and videos) and practices to assess the reliability of the information requested)
  • Understand your own risks of the use of personal data
  • Familiarize yourself with the use of information and communication technology as a means of interaction (eg practice using e-mail)
  • Uses an online learning environment as a community tool (e.g. editing a document from multiple devices at once)
  • Get to know the digital the beginnings of copyright in the material (eg image copyright) and can obtain free and copyright-free images for their output from the Internet
  • Understand the principles of secure publishing as well in your own and others ’privacy publications (e.g. videos, pictures, personal information)
  • Is aware of and understands netiquette and acts responsibly on the Internet and with others in mind
  • Can report to the right if he notices cyberbullying
  • Know how to act if in social media spread material for which they have not given their consent
Programming skills
  • The student will gain experience of how human-made solutions have an impact on how technological tools or devices work
  • Part use some graphical program or application (eg moving a character on the screen with commands)