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Digiadventurers tasks 

by age group & pedagogical goal

Opetusryhmillä on usein hyvin eriävät tvt- ja mediataidot ja vaihteleva määrä kokemusta tietoteknisistä laitteista. Digiseikkailussa voi edetä maailma kerrallaan opettajan valitseman teeman ympärillä. Seuraavat luokittelut auttavat löytämään oman opetusryhmän ikäluokalle pedagogisesti perustellun tehtävän. Pääset suoraan to the adventure map task by pressing the title of the stories or tasks below or by selecting a task from the adventure map.

Tasks can be done in the order of the adventure world or freely chosen.

In the stories you can proceed in a numerical order.

Grades 1-2

Stories that fit into a fairytale moment in primary education

 ShakingAim to reflect on concepts and contents:Duration
1Lama is looking for a homeSearching for basic ICT vocabulary information to make an online sales announcementMeme conceptPower Point presentationYouTube channel30min
2Invitation cardUsing a word processing program30min
3The problem on the way to the partyWriting messages and good friendship30min
4The party can startWhat kind of feelings can communication online as well as online content cause30min
5A two-day challengeThe history of digital and media devices is being considered and what life would be like without digital devices. Can you survive without digital devices?30min
6Impossible homeworkThe advantages and disadvantages of digital devices, the rational use of the Internet and devices, and the use of information texts in studying.30min
7Siry's wonderful homeTechnology that makes everyday life easier and the technical solutions of the future30min
8Too good to be trueAssessing the reliability of information as well as getting to know the real news and false news30min
21Emotional skillsSharing feelings by talking is worthwhileMessages can affect another's moodReal guys support and comfort in a moment of annoyanceEveryone makes mistakes or fails30min
22Common goalThe Importance of Teamwork SkillsChallenges in Dividing Work The Joy That Comes Together Understanding Misunderstandings You Can Do More Together Than Alone30min
23Commands in strange languagesThe concept of programming language is introduced into the concept of block in programming.30min

The mission of the world for you

1. Let's get acquainted with a computer mouseLet's learn: basic computer mouse information, position, different pointer shapes5min
2. Start the mouse circuit gamePractice: Practicing different clicks10min
3. Mouse assignments 1 - 10Practicing: double tapping, dragging, clicks5min / task
4. Familiarize yourself with the keyboardLet's learn: the different sections of the keyboard5min
5. Combine syllablesPractice: typing letters and making words from syllables10min
6. Key memory gameLet's learn: the names of the keys5min
7. Llama gameLet's learn: the location of the keys10min

1. Make your own videoPractice: filming your own video, considering suggestions for improvement30min
2. Come up with a text for the news imagePractice: inventing a text suitable for a news image10min
3. Illustration of a news headlinePractice: illustrating a news headline10min
5. Inventing and describing newsPractice: take a news photo and come up with news about it30min
6.Favorite tubettorsPractice: discuss tubeculture and justify your own opinions30min

1. Nice social media friendPractice: how to make a matter-of-fact comment online and consider what online bullying is30min
2. Anti-bullying posterPractice: consider the signs of cyberbullying and produce an anti-bullying ad60min
3. Debate exercisePractice: how to debate in a fair way60min
4. What a good messageLet's practice: to think about what a good message contains so that its understandable and nice to read10min
5. Emojit in communicationLet's practice: to think and produce emojis that fit in messages15min
6. Interpret mothersLet's practice: considering what combinations of emojis can mean15min
7. Age limitsLet's practice: considering the age limits of movies and the purpose of content tags15min
8. An anxious messagePractice: think together and create a safe way of doing what you should do if you get some annoying content on your phone30min


1. Your own news studioLet's practice: to think and build together a place for the class's own news60min
2. A day in the newsLet's practice: to listen to what and how news is made in a real newsroom15min
3. A day at the trolley factoryLet's practice: to listen to how a “troll factory” that makes fake news would operate15min
4.Play scamPractice: consider together what kind of annoyances can come if you believe too much in the images created on social media15min
5. What is an advertisementLet's practice: to discuss different ads15min

1. Cursor cell phone labelLet's practice: to think together about where and when it is appropriate to use your phone15min
2. A day without a phone challengeLet's practice: considering what fun can be done without a phone15min
3. Practice calming downLet's practice: easy relaxation techniques with music15min
4. Gratitude ExercisePractice: identifying things you can be happy about in everyday life - different options for doing things15min
5. Does this make senseLet's practice: with the help of a video, think together when it would be good to put the phone away and focus on other things10min

1. What is a robotLet's learn: how to define a robot3min
2. What robots are used forLet's learn: where robots are needed3min
3. Emotions and the robotLet's practice: considering what benefit a robot that has no human emotions could have, e.g. it is infinitely patient10min
4. Design a robotLet's practice: considering what it would take to make your own robot and what kind of operating instructions it would need30min
5. Picture of Siry's smart houseLet's investigate: how many robots can be found in Siry's house10min

1. Feeling a hasslePracticing: naming emotions10min
2. Encourage AppPractice: come up with phrases that encourage another15min
3. Guess the feelingPractice: interpret emotional states and come up with names for them15min
4. Describe your feelingsPracticing: describing emotional states and recognizing emotions15min
5. Messages and feelingsPractice: respond to messages and consider what emotions the message evokes30min
6. Different interpretationsPractice: consider how different people react to different signs and whether everyone always has the same understanding15min

1. The benefits of readingLet's learn: why read3min
2. Cat reading challengePractice: look for something to read with themes, take on the challengeindefinite time
3. Digital reading circuitLet's get acquainted and try to combine digital tasks with the content of books readindefinite time


1. Our programmed environmentLet's learn: what programming does in everyday life5min
2. What is a computerPractice: to reflect on the nature of the computer10min
3. Iron and softwarePractice: get to know the concepts of “iron” and “software”10min
4. Search for computersPractice: identify the computer environment30min
5. Build a computerPractice: computer parts in a fun way by crafting your own cardboard machine60min
6. Color code referencePractice: create code - color code for reference30min
7. Scratch JuniorLet's take a look at: Scratch Jr's home screen and try out the programming60min
8. Make help codes 1Practice: give Lama and Doge instructions on how to proceed15min
9. Make help codes 2Practice: give instructions to Lama and Doge and Häsä and App to proceed15min


Emphatypath Tehtävät voi edetä Empatiapolun järjestyksessä. Polkuun käytetään aikaa 1-2 oppituntia. Polku vaatii opettajajohtoisen etenemisen 1-2 luokkalaisten kanssa, jolloin tarina luetaan oppilaille.Aim: to get acquainted with the concept of online motherhood, to perform multimedia tasks related to matter-of-fact communication60min – 120min

1st and 2nd class

Practical work skills
  • Part open and shut down the computer and mobile device
  • Part log on to the machine and learning platform and out of them
  • Practicing typing on the keyboard with both hands
  • Practicing the keyboard basic use: uppercase and lowercase letters, punctuation (e.g. dot, question mark), the most common special characters (e.g. @ and € signs) and word space
  • Practicing something pointing device (e.g. mouse or mobile device pen)
  • Get to know the the basics of word processing and practices using the keyboard
  • Part shoot on a mobile device
  • Part open and close programs and applications
  • Part use a web browser to move internet sites
  • Use learning games
  • Meet someone drawing program or to use the application
Media skills
  • Can use what the school gives password and username securely
  • Understand and know what it's like secure password
  • Knows why check out is important
  • Get to know the netiquette and acts accordingly
  • Practicing information retrieval wizard information networks (eg library databases)
  • Can report to the right if he notices cyberbullying and obtaining information that he will be helped if he encounters / has encountered harassing content on the Internet
  • Know tell a safe adult, parent, or teacher if in social media spread material from them that has not been authorized with their own guardians.
  • The student begins to become familiar with programming by planning vrelated activities and to test them also in practice
  • Get to know the the basics of programming games and games through
  • Familiarize yourself with programming robots or using an application
Information management skills
  • Text writing about a template
  • Text editing; tools such as proofreading programuse
  • Part save, open and output files